With that said, we still wanted to find an alternative that would be easy to use and understand. We believe that software property rights are important and must be respected. This is entirely our fault for not researching the existing patents before starting the development of the Paramaker and we would like to apologize for that. We decided to remove that feature because we learned that it is protected by a patent. You may be wondering whether or not the game still has the option to push and pull the characters directly to edit their body. For those who like to fine tune, the sliders are also displayed in a more traditional fashion below the diagram where you can enter exact numbers and even copy-paste them between Parafolks. You can edit a wide variety of sliders for important body and facial features and tweak the smallest little details. With this new feature, you can use our handy diagrams to quickly customize the shape, size and rotation of different parts of your Para. Unfortunately there's still no whisper of a release date on the Steam page, but if you're interested in seeing more then the official YouTube has, for example, a delicious video of a house build, right down to cushion placement and size.We're sharing a public Patreon post today to showcase one of the new tools we recently added to the Paramaker. Paralives' development is supported by a pretty healthy Patreon, so people are interested either way. On the other hand, building was always the bit I liked most in The Sims, and players will be able to make some insane things in Paralives if/when it comes out. We don't know much about what that actual life sim bit of Paralives will be, since most of what we've seen is the construction of a life rather than the living of it (lead developer Alex Masse told me last year that they "decided to start with build mode because it makes sense to create the environment for your characters to live in first,"). The danger is, of course, that you'll get stuck making things, like when RPG players spend three hours making their character and forget that there's a whole other game to play. It took The Sims 4 literal years to introduce a range of new, darker skin tones with greater customisation and colour sliders (arriving in an update around this time last year). Important to note is that Paralives seems to be offering quite fine control of your Paras' skin tones, too, allowing you to choose the base, highlights, shadows and blush of your Para's skin from a custom colour field selector. Why not? I mean, it looks like the sort of system that you could upload custom patterns to - but I don't want to get too excited. Every piece of clothing on every Para will be a conflicting pattern. I'm not sure what it is, but I've heard it exists. I want to do a lot of work with statement clashing. You'll be able to make absolute high fashion nightmares and immaculate stars alike. You can even change their posture, or customise fine details like mole size and placement, or give your Para heterochromia (that's different coloured eyes).īut my goodness, I love that you can change the pattern and colours of your Para's clothes at will. Forget heads, shoulders, knees and toes get read for neck, calves and bum. The number of vectors you can tweak on your Para's body is high. The Paramaker shows the kind of things you'd expect from a character creator, but with great control and detail.
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